Hire AR Developer

Hire Expert AR Developers — ARKit, ARCore, WebAR & HoloLens

Hire pre-vetted AR developers specialising in ARKit (iOS), ARCore (Android), Unity AR Foundation, WebAR (8thWall), Microsoft HoloLens 2, Apple Vision Pro visionOS, and industrial AR applications. Mobile AR, enterprise MR, or WebAR campaigns — dedicated, part-time, or fixed-scope. Start in 3–5 business days.

ARKit / ARCore
Unity AR Foundation
WebAR (8thWall)
HoloLens 2
Apple Vision Pro
50+
AR Projects Delivered
15+
Years Dev Experience
48hr
Avg Developer Match
98%
Client Retention
Trusted by AR & XR Product Teams
Indian ExpressVerizonUniphoreICCHonorZuari FinservIndian ExpressVerizonUniphoreICCHonorZuari Finserv
What Our AR Developers Build

AR Skills & Expertise

Mobile AR (ARKit/ARCore), Unity AR Foundation, WebAR (8thWall), Microsoft HoloLens 2, Apple Vision Pro visionOS, AR e-commerce (virtual try-on), industrial AR, spatial anchors, 3D asset optimisation, and AR analytics integration.

01

Mobile AR — ARKit (iOS) & ARCore (Android)

Native mobile AR development — ARKit on iOS (plane detection, image tracking, object detection, face tracking, body tracking, LiDAR depth sensing, scene reconstruction, RealityKit, and AR Quick Look USDZ); ARCore on Android (plane detection, hit testing, light estimation, depth API, Geospatial API for location-anchored AR, Cloud Anchors for shared multi-user AR). Cross-platform AR using Unity AR Foundation.

02

Unity AR Development (AR Foundation)

Unity-based cross-platform AR with AR Foundation — single codebase targeting ARKit (iOS), ARCore (Android), and HoloLens; AR Raycast Manager for surface hit testing, AR Plane Manager for floor/wall/table detection, AR Image Tracking, AR Object Tracking, AR Face Manager, AR Body Tracking, AR Anchor Manager for persistent content, and AR Occlusion for realistic 3D object placement behind real-world objects.

03

WebAR Development (8thWall, Three.js, WebXR)

Browser-based AR without app install — 8thWall (Niantic) for production WebAR (world tracking SLAM, image targets, face effects, QR scanning, AR e-commerce try-on); Three.js + WebXR Device API for custom WebAR experiences; AR.js with A-Frame for simple marker-based WebAR; QR code trigger campaigns; and WebAR for retail product launches, packaging activations, and brand campaigns. Works on iOS Safari and Android Chrome.

04

Microsoft HoloLens 2 / Mixed Reality

Microsoft HoloLens 2 development for enterprise mixed reality — MRTK (Mixed Reality Toolkit) for hand and eye tracking UI, spatial anchors for persistent holographic content across sessions and devices, holographic UI panels, DirectX + Unity rendering, Azure Spatial Anchors for cloud-persisted multi-user AR, Azure Remote Rendering for complex 3D models beyond HoloLens GPU limits, and integration with Dynamics 365 Remote Assist for guided remote expert workflows.

05

Apple Vision Pro (visionOS)

Spatial computing apps for Apple Vision Pro — native visionOS development with SwiftUI + RealityKit 4; volumetric windows (3D content floating in space); fully immersive environments; Shared Space apps (multi-app coexistence); eye tracking and pinch gesture input; spatial audio; ARKit for visionOS (plane detection, image tracking, scene reconstruction); RealityKit animations, physics simulation, and PBR/ShaderGraph materials; and Unity PolySpatial for cross-platform Vision Pro content.

06

AR E-Commerce & Virtual Try-On

AR features for e-commerce and retail — virtual try-on for eyewear (face mesh, 3D glasses overlay, ARKit TrueDepth), apparel try-on (body tracking), furniture and home decor placement in room (LiDAR-precise floor plane, real scale), product visualisation (USDZ AR Quick Look for iOS, Scene Viewer for Android), in-aisle AR in retail environments, and WebAR product preview pages for no-install conversion. Integration with Shopify, WooCommerce, and custom e-commerce APIs.

Technology Stack

AR Tools & Technologies

ARKit, ARCore, Unity AR Foundation, RealityKit, 8thWall, Three.js + WebXR, MRTK, Azure Spatial Anchors, visionOS SwiftUI, C#, Swift, JavaScript, Blender, USDZ, GLB/glTF, and the full XR development stack.

Mobile AR Frameworks
ARKit (iOS / visionOS)ARCore (Android)Unity AR FoundationRealityKit 4SceneKit (iOS)Vuforia Engine
Mixed Reality (MR)
Microsoft HoloLens 2MRTK (Mixed Reality Toolkit)Azure Spatial AnchorsOpenXRMagic Leap 2Meta Quest (MR passthrough)
WebAR
8thWall (Niantic)Three.js + WebXRAR.js + A-FrameModel Viewer (Google)Spark AR (Meta)Lens Studio (Snap)
Spatial Computing
Apple Vision Pro (visionOS)SwiftUI + RealityKitUnity PolySpatialARKit for visionOSSpatial AudioEye & Hand Tracking
3D & Rendering
Unity 3D (URP / HDRP)Unreal Engine (AR)Blender / MayaUSDZ / USDGLB / glTF 2.0PBR Materials (metallic/roughness)
Programming Languages
C# (Unity)Swift / RealityKitJavaScript (WebAR)Kotlin (Android AR)Python (backend)HLSL / GLSL (shaders)
Cloud & Backend
Azure Spatial AnchorsARCore Cloud AnchorsFirebase (Realtime DB)AWS (asset delivery)CDN (3D model serving)Node.js / REST APIs
Analytics & Tools
Unity ProfilerXcode InstrumentsAR Quick Look (iOS)Scene Viewer (Android)Instruments (GPU)Firebase Analytics
Engagement Models

How to Hire an AR Developer

Full-time dedicated AR engineer, part-time specialist, or fixed-scope AR project — structured for your platform and spatial computing stage.

Most Popular
Full-Time Dedicated AR Developer
160 hrs/month — an AR engineer dedicated to your spatial product.
A dedicated AR developer working exclusively on your AR application — building ARKit/ARCore features, Unity AR scenes, WebAR experiences, HoloLens enterprise tools, or visionOS spatial apps. They attend standups, commit to your repositories, and own the AR layer of your product.
Best for
  • AR product or platform under active development (mobile AR app, WebAR experience)
  • Enterprise MR application for HoloLens 2 or Apple Vision Pro
  • AR e-commerce feature development (virtual try-on, product placement)
  • Teams needing a dedicated AR specialist alongside a web/mobile team
Process: Requirements → shortlist in 24 hrs → interview → start in 3–5 days
Available within 3–5 business days
Get a free estimate →
Flexible
Part-Time AR Developer (80 hrs/month)
80 hrs/month — AR expertise when you need it, without full-time overhead.
A part-time AR developer for apps in maintenance, new AR feature additions to existing apps, or WebAR marketing campaigns that need an AR specialist a few days per week.
Best for
  • Existing mobile apps adding a new AR feature
  • WebAR campaigns with defined scope and timeline
  • AR maintenance and 3D asset updates for live apps
  • Proof-of-concept AR development alongside another team
Process: Requirements → shortlist → start within 2–3 days
Available within 2–3 business days
Get a free estimate →
Defined outcome
Fixed-Scope AR Project
Fixed price for a defined AR experience or feature.
Fixed-scope engagement for a well-defined AR project — a WebAR product launch campaign, an ARKit furniture placement feature, a virtual try-on for a product catalogue, a HoloLens assembly guidance pilot, or a visionOS proof of concept.
Best for
  • WebAR brand activation (QR to AR experience)
  • ARKit furniture or product placement feature for e-commerce
  • Virtual try-on for eyewear, apparel, or accessories
  • HoloLens 2 assembly guidance pilot for a single workflow
Process: Scope → 3D asset review → development → device testing → launch
Typical 3–12 week engagements
Get a free estimate →
How We Hire

Our AR Developer Hiring Process

From AR requirements to first device-tested build in 3–5 business days — platform-specific vetting, 3D asset review, real device testing, and post-launch support.

01
Share Your AR Requirements

Tell us about your AR project — target platform (iOS ARKit, Android ARCore, WebAR, HoloLens, visionOS, or cross-platform Unity), use case (retail, industrial, marketing, training, e-commerce), 3D asset status (existing CAD or 3D files, or need to be created), and timeline. AR development depends heavily on 3D asset quality and device capabilities — the more detail you share, the better we can scope and match.

02
AR Developer Shortlist in 24 Hours

Within 24 business hours we send 2–3 pre-vetted AR developer profiles matched to your platform and use case — with their ARKit/ARCore/Unity portfolio, WebAR project examples, or HoloLens/visionOS experience. We distinguish between mobile AR developers, WebAR specialists, and enterprise MR engineers — you get the right specialist, not a generic "AR developer."

03
Technical Interview — Test AR Platform Depth

Interview candidates on your specific AR requirements. Ask them to explain ARKit plane detection and how they handle edge cases (poor lighting, featureless surfaces), walk through their 3D optimisation process for mobile GPU budgets, or design the architecture of your WebAR experience. We want you to test real AR engineering knowledge.

04
3D Asset Review & AR Architecture Planning

Before development begins, our AR developer reviews your 3D assets — polygon count, texture sizes, material setup, and format suitability for the target platform. We flag asset issues that will cause performance problems before they become problems in development. If assets need to be created or optimised, we scope that work upfront.

05
AR Development, Testing on Device

AR development requires testing on real devices — not simulators. Our AR developers test on target hardware (iPhone with LiDAR, ARCore Android devices, HoloLens 2 physical device, or Quest 3 for mixed reality passthrough). We test lighting conditions, surface detection accuracy, 3D rendering performance (60fps target), occlusion accuracy, and edge cases. WebAR is tested across iOS Safari and Android Chrome versions.

06
Launch, Performance Optimisation & Support

App Store / Play Store submission (if mobile AR app), WebAR hosting setup (8thWall project hosting or custom CDN), HoloLens sideload or Windows Store deployment. Post-launch performance monitoring — frame rate, battery impact, thermal throttling on sustained use. Ongoing support for 3D asset updates, new product additions to AR catalogue, or new AR feature development.

Client Results

What Our Clients Say

Marketing leads, e-commerce CTOs, and manufacturing innovation teams across the UK, AU, and US on hiring AR developers from 1Solutions.

★★★★★

1Solutions built our WebAR product launch campaign — customers scan the packaging QR code and the product comes to life in 3D on their phone, no app needed. 8thWall world tracking, custom animations, and a tap-to-purchase overlay. 38% of customers who triggered the AR went on to purchase within 24 hours. The AR developer delivered in 6 weeks.

CB
Head of Digital Marketing, FMCG (UK)
★★★★★

We needed ARKit furniture placement for our iOS e-commerce app — real-scale 3D models placed on the floor, proper occlusion, and a share feature. 1Solutions found us an AR developer who built it in 10 weeks including the USDZ asset pipeline from our existing 3D models. Returns on AR-viewed products dropped 28% compared to non-AR purchases.

MT
CTO, Home Furnishings (AU)
★★★★★

1Solutions provided a HoloLens 2 developer for our assembly guidance pilot — holographic step-by-step instructions overlaid on the work surface, connected to our PLM system. Assembly error rate dropped 41% in the pilot line. He knew MRTK deeply, built the Azure Spatial Anchor integration for persistent anchors, and delivered full documentation.

SH
Innovation Lead, Manufacturing (US)
Why 1Solutions

Why Hire AR Developers From 1Solutions

Platform-specific expertise, real device testing, mobile GPU performance focus, 3D asset pipeline knowledge, WebAR for zero-friction campaigns, industrial AR domain knowledge, spatial UX design, and full-stack AR + backend capability.

Platform-Specific AR Expertise

ARKit, ARCore, Unity AR Foundation, 8thWall WebAR, HoloLens MRTK, and visionOS RealityKit are distinct technical disciplines. We match you with a developer who has shipped on your specific target platform — not a Unity generalist who has "played with ARKit."

Real Device Testing

AR cannot be validated on a simulator. Our AR developers test on physical devices throughout development — LiDAR iPhone Pro for depth sensing, ARCore-supported Android for compatibility, HoloLens 2 hardware for MR, Quest 3 for passthrough, and across iOS Safari / Android Chrome browser versions for WebAR.

Mobile GPU Performance Focus

Mobile AR has real GPU constraints — 30ms frame budgets, thermal limits on sustained use, battery impact. Our AR developers profile performance (Unity Profiler, Xcode GPU Frame Debugger) from day one, not after users complain about heat and dropped frames.

3D Asset Pipeline Knowledge

Great AR experiences need optimised 3D assets. Our developers understand the pipeline from CAD or high-poly base mesh to mobile-ready AR asset — polygon reduction, PBR texture baking, LOD, format conversion (USDZ, GLB), and how asset quality directly impacts AR rendering performance.

WebAR for Zero-Friction Campaigns

WebAR via 8thWall removes the app install barrier that kills marketing campaign conversion rates. Our WebAR developers have run product launch, retail, and brand activation campaigns — they know what makes WebAR work (good image targets, fast load times, smooth world tracking on mid-range phones).

Industrial AR Domain Knowledge

Industrial AR requires understanding manufacturing workflows, PLM/CAD data integration, and the real constraints of factory floor hardware (gloves, lighting, noise, safety requirements). Our industrial AR developers have built guided assembly, remote assist, and maintenance AR for manufacturing and field service.

UX for Spatial Interfaces

AR UX is fundamentally different from screen UI — users are in physical space, often in one hand, in varied lighting. Our AR developers understand spatial UI design principles: hand tracking UI for HoloLens, gaze-and-pinch for Vision Pro, AR overlay legibility at varying distances and lighting conditions, and world-locked vs head-locked UI placement.

Backend & Content Management

AR applications need backends — to serve 3D models, update content without app releases, track usage analytics, and integrate with product catalogues. Our AR developers build the full stack: AR frontend, 3D asset delivery CDN, CMS for AR content management, and analytics pipeline.

Hire an AR Developer Today

Share your AR project requirements — target platform, use case, 3D asset status, and timeline — and we will shortlist pre-vetted AR developers within 24 business hours. We match on platform-specific depth, not generic "3D developer" profiles.

Shortlisted AR developers within 24 business hours

Platform-specific vetting — ARKit, ARCore, Unity AR, WebAR, HoloLens, visionOS

Full-time, part-time, or fixed-scope — flexible engagement

3D asset review before development begins

5-day rapid replacement guarantee

Tell Us Your AR Requirements

FAQ

Hiring AR Developers — FAQ

Common questions about hiring AR developers — ARKit vs ARCore, Unity AR Foundation, WebAR, HoloLens, Vision Pro, industrial AR, and 3D asset optimisation.

Mobile AR apps (ARKit iOS, ARCore Android), WebAR experiences (8thWall, no app install), Unity cross-platform AR, Microsoft HoloLens 2 enterprise MR, Apple Vision Pro visionOS apps, virtual try-on (eyewear, apparel, furniture), industrial guided assembly and remote assist AR, and marker-based AR for marketing campaigns.
ARKit: Apple iOS native AR (highest performance, LiDAR depth on Pro models). ARCore: Google Android native AR (wide device support). WebAR (8thWall): browser-based AR, no app install — best for marketing campaigns. Unity AR Foundation: cross-platform single codebase for ARKit + ARCore. We recommend the right platform based on your use case and install-friction tolerance.
Unity AR Foundation provides a common API that runs on ARKit (iOS), ARCore (Android), HoloLens, and other AR platforms from a single Unity codebase. Use it when you need cross-platform AR, want Unity's 3D engine (physics, animations, shaders), or are targeting both mobile and enterprise MR platforms.
Yes. Native visionOS apps with SwiftUI + RealityKit 4 — volumetric windows, fully immersive spaces, eye tracking and pinch gestures, spatial audio, ARKit for visionOS, and RealityKit physics/materials. Also Unity PolySpatial for cross-platform Vision Pro content.
WebAR runs in the mobile browser — no app download needed. We use 8thWall (Niantic) for production WebAR: image tracking, world tracking (SLAM), face effects, working on iOS Safari and Android Chrome. Best for marketing campaigns, product launches, and e-commerce previews where zero install friction is critical.
Yes. Step-by-step holographic assembly guidance (connected to CAD/PLM), remote expert assistance (AR annotation over live video), equipment maintenance overlays, warehouse pick-by-vision, and safety training simulations. Platforms: HoloLens 2 with MRTK, Unity AR, PTC Vuforia Engine, and RealWear Navigator.
Mobile AR: iPhone (ARKit, LiDAR Pro models) and Android (ARCore). Enterprise MR: HoloLens 2, Magic Leap 2. Spatial computing: Apple Vision Pro. Standalone MR: Meta Quest 3 (passthrough). Smart glasses: RealWear, Vuzix. WebAR: any modern smartphone browser.
High-poly to game-ready conversion (Blender/Maya), polygon reduction to mobile budgets (10K–50K triangles), PBR texture baking and atlasing, LOD generation, USDZ for ARKit/QuickLook, GLB/glTF for WebAR/ARCore, CAD-to-AR pipeline from STEP/IGES files, and GPU performance profiling on target device hardware.
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